*CMCSS does not purchase gaming systems for schools.

In motion controlled gaming, players interact with the system through spoken commands, body movements, and gesture recognition. Educators have found that combining this technology with powerful instructional strategies can create a mentally and physically engaging and interactive learning environment.

The KINECT Xbox 360 is one example of a gaming system that has embraced this technology.


Watch How Educators Are Using Kinect In The Classroom




Objectives

  • Participants will recognize the motivational value of motion controlled gaming.
  • Participants will explore ways to involve students mentally and physically using the Kinect system.
  • Participants will learn basic setup and use of the Kinect system.
  • Teachers will share ideas for involving individuals, small groups, and large groups of students in motion controlled educational gaming.

Lessons Using Kinect

Microsoft has a plethora of lesson plans centered on Xbox Kinect
Kinect Lesson Plans

Kinect Education is a blog which lists lesson plans for Xbox Kinect.
More Kinect Lesson Plans

Using Kinect in Special Education Classrooms, see an interview with trainers and specialists working with students on the autism spectrum.
Applications in the Special Education classrooms
http://www.youtube.com/watch?v=UPZW9D1WJoQ

View lesson plans enhancing basic addition, subtraction, multiplication, and algebraic mathematical skills through kinesthetic movement.
Kicking Your Way to Mastering Math

See examples of different school district applications of Kinect technologies.
Kinect Blog with Lesson Suggestions

Learning activities on MS Kinect site





Step-by-Step Guides

Setting Up Your Kinect System

Personalize Your Kinect System

Resources for Your Kinect System